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Procedural Surface Damage Tool
Authored in Houdini, this tool would allow an artist or level designer to instantly paint damage or complete destruction over an existing...
Mar 23


Stained Glass Window
Starting from provided painted files, this stained glass piece was created from scratch in Blender over the course of a few days,...
Mar 18


BMAD: Asset Pipelines, Performance, & Shaders
Detailing my work with BMAD, and how I dramatically improved agile velocity, performance, and memory consumption.
Dec 7, 2024


Steampunk Flintlock in Blender
Starting from provided raw concept art, the flintlock pistol which was in-setting referred to as the Chargecoil, was a recreational...
Feb 13, 2024


Masterpiece Studio Gallery
Masterpiece Studio produced a lot of high-quality finished products, which I've collected here. I was instrumental in taking the...
Feb 9, 2024


MasterpieceVR, Texture Painting
By 2020, MasterpieceVR had robust mesh editing toolbox, but the company objective was to capture the full model-paint-animate pipeline,...
Jan 8, 2024


MasterpieceVR, Voxel Compression
The very first major task I as assigned at MasterpieceVR was overhauling how they handle voxel data. When I arrived, there were...
Jan 4, 2024
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