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Chris Leu
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Support for Arbitrary Shader Parameters in Build
During development it became apparent that we needed to review all shader parameters at build-time, and have those values available to...
Feb 1, 2024
MasterpieceVR, Texture Painting
By 2020, MasterpieceVR had robust mesh editing toolbox, but the company objective was to capture the full model-paint-animate pipeline,...
Jan 8, 2024
MasterpieceVR, Voxel Compression
The very first major task I as assigned at MasterpieceVR was overhauling how they handle voxel data. When I arrived, there were...
Jan 4, 2024
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