This shader was designed to replicate the motion of soft plants moving in the wind, as well as extend the the unity standard surface shader, or at least imitate it.
Initially, I wrote for the title, and it sparked my overall interest in HLSL shaders, at least for unity.
Overall, this shader saw extensive edits with several total overhauls, as it was a centerpiece of Soul Lantern's Isolated Intelligence title, and as I iterated over feedback, I gained skill with HLSL, and as a centerpiece of the title, we wanted to the latest and best possible results.
Were I to revisit this, I would likely author this in shadergraph, so as to better extend the existing surface shader, with revisions for the plant motion.
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