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Chris Leu
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Feb 1, 2024
Custom PBR Surface Shader with Unity Inspector
At MasterpieceVR, I was tasked with creating a bespoke surface shader, supporting all the expected maps from the standard shader, with...
Feb 1, 2024
Support for Arbitrary Shader Parameters in Build
During development it became apparent that we needed to review all shader parameters at build-time, and have those values available to...
Jan 8, 2024
MasterpieceVR, Texture Painting
By 2020, MasterpieceVR had robust mesh editing toolbox, but the company objective was to capture the full model-paint-animate pipeline,...
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